In ARC Raiders, you’ll constantly need to collect a wide variety of loot—from vital crafting materials to randomly dropped items for completing story quests from the inhabitants of Speranza. The sheer volume of loot is enormous. So much so that trying to find something specific while collecting everything can sometimes become a complete mess and overload, leaving you trudging back to Speranza with a backpack full of junk, hoping that at least some of it will be useful.
If you’re as fed up as I am, we’ll help you get to the heart of the matter. This guide lists all 62 unique items needed for quests, upgrades to Plyushkin the Rooster and the Workshop, and the “Expedition” project. Altogether, that amounts to a staggering 1,195 pieces of materials you’ll need to haul to Speranza. I hope my math skills are up to par. However, while I was crunching the numbers, a few interesting points came up.
First, you’ll have to search almost every ARC vehicle in the game except the Queen. As you might expect, you’ll need more parts from regular ARC vehicles than from more dangerous enemies, but you’ll need 6 Bastion and Bomber Drivers, 6 Observer Safes, and 8 Jumper Pulse Modules. It’s safe to say that Jumpers are the most annoying mobs, and Observer drones are so skittish that they’re difficult to track down, much less destroy.

Therefore, if you manage to obtain these items before the corresponding upgrade quest appears, keep them in storage and don’t sell them! Otherwise, you’ll later complain about not being able to obtain the items you needed or selling them for next to nothing.
I also noticed that you need a small collection of broken items. These are versions of things that at first glance seem completely useless: burnt-out motherboards , rusted medical kits, and a damaged heat sink.
I used to completely ignore them, but it turns out they’re required for important upgrades to the Toolbox and Weapons Station. Now I’ll have to keep in mind that these things need to be picked up. They’re among those materials that are incredibly difficult to find just when you need them.
Aside from these specific resources, the rest is what you’d expect in a post-apocalyptic world : medicine, metal, fabric, and electronics. Well, that is, unless you consider Plyushkin’s demands for items like fruit, a dog collar, a cat bed, and pillows .
And yes, I have some disappointing news: with a maximum storage capacity of just 280 units, you’ll never be able to keep all your items in stock at once. And you don’t need to—just spend them whenever you see an opportunity to upgrade.
Resources needed for progression and upgrades

All the items you need to collect. If you’re curious, here’s everything you need in alphabetical order. If you’re unsure whether you need a certain item for loot or where to find it, quickly refer to this list:
- Advanced Electrical Components – You’ll need 15 of these and can be found among electronic items, usually in areas labeled “Electrical.”
- Advanced Mechanical Components (5 required); most commonly found in mechanical zones, but can also be obtained by salvaging certain items or searching ARC vehicles.
- Antiseptic – 10 units needed, usually found in cabinets in medical areas.
- Apricot (Apricot) – you will need 15 pieces, can be found in natural areas, for example, in the Olive Grove near the Blue Gate.
- ARC Alloy – 101 units required, obtained from ARC vehicles.
- ARC Circuitry – requires 10; drops from almost all ARC vehicles, especially stronger ones like the Rocketeer and Bastion. Also found in ARC probes and couriers.
- ARC Motion Core (requires 5 units); looted from most ARC vehicles, especially spherical enemies like Boombots and Fireballs. Also found in ARC Probes and Couriers.
- Arc Powercell – 5 required, obtained from ARC vehicles.
- Bastion Cell – requires 6 pieces, drops from Bastions.
- Battery – 33 required, found among electronic items in Electrical and Tech Zones.
- Bombardier Cell – requires 6 units, obtained from Bombardiers.
- Cat Bed – 1 required, most commonly found in residential and commercial areas.
- Cooling Fan – you’ll need 5 of them, found among the electronics in the technology areas.
- Cracked Bioscanner – 2 required, found in lockers and containers in medical locations.
- Crude Explosives – 5 required; found in industrial and security zones, and can also be found in the remains of exploding ARC vehicles like Boombots.
- Damaged Heat Sink – 2 units required, found among electronics in the technology areas.
- Dog Collar – you will need 1 piece, usually found in closets in living areas.
- Durable Cloth – 41 units needed, most commonly found in medical and commercial cabinets.
- Electrical Components – 40 required, found among electronic items, especially in Electrical areas.
- Exodus Module – requires 1, can be found by searching elite ARC vehicles and in locations marked “Exodus”.
- Explosive Compound – 5 units required; found in Industrial and Security areas, and crafted at Purifier 2.
- Fabric – 80 units required, found in commercial, residential and medical areas.
- Fertilizer – 1 piece required, usually in natural areas.
- Fireball Burner – 8 required, obtained from fireballs.
- Fried Motherboard – 3 units required, found among electronics in Tech locations.
- Great Mullein – 1 piece required, most often found in natural areas.
- Hornet Driver – 7 required, obtained from Hornets.
- Humidifier – 5 required, found in cabinets and containers in residential locations.
- Industrial Battery – requires 3 units and is a type of equipment found primarily in industrial settings.
- Laboratory Reagents – 3 required, found in medical lockers and locations.
- Leaper Pulse Unit – 8 required, obtained from Leapers.
- Lemon – 3 required, found in natural areas like the Olive Grove near Blue Gate.
- Light Bulb – you need 5 of them, they are located in containers in electrical areas and in any cars.
- Magnetic Accelerator – requires 3 units, found in areas marked “Exodus”.
- Mechanical Components – 5 required, most commonly found in mechanical areas; also obtained by salvaging items and searching ARC vehicles.
- Metal Parts – requires 230 units; can be found in Mechanical, Industrial, Electrical, and Technological zones.
- Motor – 3 required, found in mechanical applications, especially inside cars, buses , and cargo containers.
- Mushroom – 12 required, most commonly found in natural locations, especially in Hydroponics on the Dam Battlefield.
- Olives – 6 olives needed, found in natural areas like Olive Groves.
- Plastic Parts – 75 units required, located in commercial, residential and industrial locations.
- Pop Trigger – 5 required, drops from Explosive Bots.
- Power Cable – 3 required, found in electrical, commercial and residential areas.
- Power Rod – 1 required, found in areas marked “Exodus”.
- Prickly Pear (6 required), found near cacti. For example, in the southeast of the Buried City.
- Rocketeer Driver – you’ll need 4 of these, obtained from Rocketeers.
- Rubber Parts – 280 units required, found in Mechanical, Industrial and Electrical.
- Rusted Gear – 3 required, found in mechanical and industrial zones, especially inside generators and vehicles.
- Rusted Shut Medical Kit – Requires 3 units, most often found in medical area lockers.
- Rusted Tools – 3 required, found in mechanical and industrial areas, especially inside generators and cars.
- Sensors (20 units required); can be found in Tech and Security areas, as well as obtained from Informers and by recycling certain materials.
- Sentinel Firing Core – 4 required, drops from ARC sentries (huge turret).
- Snitch Scanner – requires 8 units, obtained from Snitches.
- Steel Spring – 15 units required, found in industrial areas and obtained by disassembling items such as Comfort Pillows.
- Surveyor Vault – requires 6 pieces, obtained from Surveyors.
- Synthesized Fuel – requires 3 pieces, can be found in zones marked “Exodus” and is also often sold in Celeste’s shop .
- Syringe – 1 required, usually found in medical area cabinets.
- Flea Shell (Tick Pod) – 8 required, obtained from Fleas.
- Toaster – requires 3 units, found in cabinets and on kitchen counters in residential areas like Blue Gate Village .
- Very Comfortable Pillow – 3 required, found in residential and commercial applications.
- Wasp Driver – requires 10 units, drops from Wasps.
- Water Pump – 1 piece needed, found among equipment in mechanical and industrial areas.
- Wires – 33 units required, found in electronics in electrical and technology areas.
As for tracking all of these random items, you can use ArcTracker.io , which shows all of the item sources (including recyclables) and allows you to check them off.

Below are the same items, broken down by upgrade type so you can better understand what they’re used for.
Quest items
All tasks required to complete the quests:
- Antiseptic – you’ll need 2 of these, required for the “Medical Supplies” quest.
- ARC Alloy – 3 units required, required for the Clear Sky quest.
- Battery – 3 pieces are required for the quests “And trash is wealth” and “After the rain”.
- Durable Cloth – 1 unit required for the Medical Supplies quest.
- Fertilizer – you’ll need 1 of these, required for the quest “An Unexpected Affair.”
- Great Mullein – 1 required for the Medical Supplies quest.
- Hornet Driver – 2 required for the Triad quest.
- Leaper Pulse Unit – 1 required for the “Into the Heat” quest.
- Power Rod – you’ll need 1 piece, required for the “Tribute to Toledo” quest.
- Rocketeer Driver – 1 required for Out of the Shadows quest.
- Snitch Scanner – 2 required for the Triad quest.
- Surveyor Vault – 1 required, required for the “Mixed Signals” quest.
- Syringe – you will need 1 piece for the “Medical Supplies” quest.
- Wasp Driver – 2 required for the Triad quest.
- Water Pump – 1 piece is required for the quest “An Unexpected Affair”.
- Wires – you need 3 of them for the quest “And trash is wealth”.
Items for Plyushkin
- Apricot (Apricot) – you will need 15 pieces, required to upgrade the rooster Plyushkin to the third and fifth levels.
- Cat Bed – 1 required, required to upgrade Plyushkin the Rooster to level 4.
- Dog Collar – 1 piece is required to upgrade Plyushkin the Rooster to level 2.
- Lemon (Lemon) – you will need 3 pieces, required to upgrade the rooster Plyushkin to the third level.
- Mushroom – 12 pieces required to upgrade Plyushkin the Rooster to level 5.
- Olives – 6 olives required to upgrade Plyushkin the Rooster to level 4.
- Prickly Pear – 6 required to upgrade Plyushkin the Rooster to level 4.
- Very Comfortable Pillow – you’ll need 3 of these to upgrade Plyushkin the Rooster to level 5.

Items for upgrading workbenches in the Workshop
Advanced Electrical Components – 10 required for Gear Bench 3 and Utility 3.
Advanced Mechanical Components – 5 required for Gunsmith 3.
- Antiseptic – 8 units are required to upgrade the medical station to level 3.
- ARC Alloy – 18 units are needed to create a medical station, tool workbenches, and explosives.
- ARC Circuitry – 10 required to upgrade the purifier to level 3.
- ARC Motion Core – 5 required to upgrade the purifier to level 2.
- ARC Powercell – 5 units are required to craft the purifier.
- Bastion Cell – 6 required to upgrade a tool bench to level 3.
- Bombardier Cell – You will need 6 of these to upgrade the purifier to level 3.
- Cracked Bioscanner – 2 units required to upgrade a medical station to level 2.
- Crude Explosives – 5 required to upgrade the Explosives Workbench to Tier 2.
- Damaged Heat Sink – 2 required to upgrade a Tool Station to Tier 2.
- Durable Cloth – 5 units are required to upgrade the Medical Station to level 2.
- Electrical Components – 10 required to upgrade the Tool and Utility Station to level 2.
- Explosive Compound – Requires 5 units to upgrade the Explosives Workbench to level 3.
- Fabric – 80 pieces are needed to craft a tool workbench and a medical station.
- Fireball Burner – 9 are required to upgrade the purifier to level 2.
- Fried Motherboard – 3 required to upgrade the Tool Station to level 3.
- Hornet Driver – 5 required to upgrade a Tool Station to Tier 2.
- Industrial Battery – 3 pieces are required to upgrade the Tool Station to level 3.
- Laboratory Reagents – You will need 3 of them to upgrade the Explosives Workbench to level 3.
- Leaper Pulse Unit – 4 required to upgrade the Tool Station to level 3.
- Mechanical Components – 5 required to upgrade a weapon workbench to level 2.
- Metal Parts – 80 units are needed to craft a weapon workbench and a purifier.
- Motor – you will need 3 of them to upgrade the purifier to the third level.
- Plastic Parts – 75 pieces are needed to craft a tool and utility station.
- Pop Trigger – 5 required to upgrade the Explosives Workbench to level 2.
- Power Cable – 3 required to upgrade a Tool Station to level 2.
- Rocketeer Driver – 3 required to upgrade the Explosives Workbench to level 3.
- Rubber Parts – 80 units are needed to craft a weapons workbench and an explosive station.
- Rusted Gear – 3 pieces are needed to upgrade the weapon workbench to level 3.
- Rusted Shut Medical Kit – 3 required to upgrade the Medical Station to level 3.
- Rusted Tools – 3 required to upgrade a weapon workbench to level 2.
- Sentinel Firing Core – 4 required to upgrade a weapon workbench to level 3.
- Snitch Scanner – 6 required to upgrade the Tool Station to level 2.
- Surveyor Vault – 5 required to upgrade the Medical Station to level 3.
- Synthesized Fuel – 3 required to upgrade the Explosives Workbench to Tier 2.
- Tick Pod – 8 required to upgrade the Medical Station to level 2.
- Toaster – 3 pieces are needed to upgrade the purifier to the second level.
- Wasp Driver – You’ll need 8 of these to upgrade your weapon workbench to level 3.

Items for the Expedition project
Advanced Electrical Components – 5 required for Phase 4.
- ARC Alloy – 80 units required to meet Phase 1 requirements.
- Battery – 30 pieces are required to cover the needs of Phase 3.
- Cooling Fan – 5 pieces will be needed to cover the needs of Phase 2.
- Durable Cloth – 35 units required to cover Phase 2 needs.
- Electrical Components – 30 pieces are required to cover the needs of Phase 2.
- Exodus Module – 1 required to cover Phase 3 needs.
- Humidifier – you will need 5 pieces for Phase 4.
- Leaper Pulse Unit – 3 required to complete Phase 4.
- Light Bulb – 5 required to complete Phase 3.
- Magnetic Accelerator – 3 units will be needed to cover Phase 4 needs.
- Metal Parts – 150 units required to cover Phase 1 needs.
- Rubber Parts – 200 units are needed to cover the needs of Phase 1.
- Sensors – 20 will be needed to cover Phase 3 needs.
- Steel Spring – 15 pieces are needed to cover the needs of Phase 1.
- Wires – 30 units required to cover Phase 2 needs.